City Overflow

Tech demo Nvidia Flex in Unity

City Overflow was made within a week as proof of concept for the minor Game Design & Development. This concept would give insight into whether this is a feasible thing to make a full game with.

Concept
The concept is based on Nvidia Flex for Unity. This is a framework for real-time particle-based simulation.
My goal was to use this for a game where you have to bring water to 1 or more cities by building a pipe network. Unfortunately, it turned out that this technology was not yet developed enough to really be able to make a game with it. There were still a number of limits including performance that prevented this project from progressing beyond the demo.

The code for this project can be found on my GitHub City overflow


Client
Programming language
Project duration
Programs
BIBLIOTHEEK

Minor
C#
1 week
Unity
Nvidia Flex